This is a review of the game Chorus, which was released on Steam when it had its Early Access release. This article will be dissecting what makes this space combat an enjoyable and unique experience for players to enjoy.
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- Chorus is a gorgeous open-world space combat game with lightning-fast action.
- Play as two different protagonists. Nara and her sentient AI starfighter, Forsa, take on the cult you used to be a part of.
- Take on side missions to discover more about the cosmos while exploring breathtaking locales.
Deep Silver Fishlabs’ Chorus is a totally new open-world space adventure in which you play as Nara and her sentient starfighter Forsa. You were once a wicked space cult’s fiercest warrior, but now you’re their most sought fugitive. Participate in zero-G dogfights and explore fantastic-looking settings while wielding numerous weapons and abilities.
I’m not usually a fan of aerial fighting, mostly because it’s easy to lose your bearings and it may be unpleasant just attempting to sneak behind your foes and hit them from behind. Chorus, on the other hand, managed to sidestep that problem entirely, and I found it difficult to put the game down even after many hours of play. Let’s take a look at the review to see why.
A science fiction narrative with a dash of magic in space
Chorus, like the Star Wars world, contains unique individuals with extraordinary skills, and you, of course, play as one of them. Nara has undergone rites that grant her special abilities such as detecting things to interact with in your environment, as well as less peaceful abilities such as teleporting behind enemies, blasting them with force lighting (yes, really), and launching yourself through hostile starfighters like a human laserbeam.
She’s become the weapon of choice for the Circle, a space cult that wants to indoctrinate everyone to adopt their views, since she’s so good at utilizing her skills and also because she’s so well-synchronized with Forsaken, her AI companion who dwells in her starfighter.
Something broke in her when they ordered her to destroy a whole planet and murder billions of people, and she became a fugitive hiding with a tiny resistance unit. The cult comes for you after a few years of relaxation, prompting Nara and Forsa to take the battle to them instead. It’s a classic arc of salvation.
Chorus and the Star Wars story have many parallels, with Nara and her fellow Elders effectively replacing the Sith and their planet-destroying technology serving as a magical analogue to the Death Star. And it seems that some parts were also copied from other popular games, but I don’t hold them responsible for any of those inspirations since they are all executed flawlessly.
The sacrifice of Nara
Nara’s internal whispering voice was another thing that struck me as familiar. While she has constant conversations with other people and even her ship, her whispers give you some insight into what she’s actually thinking.
It reminded me of Hellblade: Senua’s Sacrifice, in which (many) voices betrayed your inner thoughts and worries. It helps you understand the character and her reasons, and she grows in likability as the game proceeds, despite the fact that she starts off as a mass killer.
While the voice acting is excellent, it is tough to empathize with the majority of the characters. The vast majority of them are represented by a helmet-wearing avatar, so they don’t even show emotion, and those whose faces you do see don’t stay long enough for you to form a relationship with them. It’s simply a little more difficult to connect with holograms and spaceships rather than real people.
You do, however, form a close relationship with your starfighter Forsa, and after abandoning him for years, you’ll have to reclaim his trust and the powers you’ve abandoned. The plot will alternate between assisting individuals with personal problems, battling the cult, and retrieving your Rites via different trials.
Your relationship (pun intended) begins shakily, but you eventually learn to work together, and by the conclusion of the game, you’ve even completed each other’s sentences.
We eat the last of each other’s… sandwiches.
Get back what you’ve lost.
Every game where your character begins powerful but has to recapture their abilities requires a crutch, and although amnesia is generally the go-to answer, Nara has purposefully laid aside her offensive powers because she is afraid of them.
You’ll need to repeat the Rites throughout the game since you’ll need to bring your full potential if you want to confront the Circle. The most beneficial ability enables you to feel your surroundings, emphasizing items that would otherwise be difficult to detect in the expanse of space.
It’s worth noting that although holding down Y allows you to probe far into the distance, you’ll most likely need to push the button to scan your nearby surroundings. This isn’t a tutorial, but I bring it up since I got disoriented at the beginning of the game because the latter wasn’t described in depth, and I couldn’t locate a few objects during a side-quest.
Can you point me in the right direction?
It also doesn’t help that your UI uses the same identical icon for everything. A descending triangle indicates enemies, friends, and goods that you may gather on the screen.
And, although battle may be frantic and takes place at 1080°, it’s remarkable how easily I was able to let go of terminology like UP or DOWN since gravity isn’t a factor.
Forsa is a delight to manage, and the ability to come to a complete halt or even drift in space has been crucial to my enjoyment, giving you unparalleled control over your position and making it simpler than ever to pursue down foes in aerial dogfights.
Combat is a dream come true.
It takes a bit to get used to all of the many movement choices available to you, but once you do, it’s one of the most rewarding games to play. Nothing beats gliding past laserbeams, turning quickly, teleporting behind the adversary, and then blasting them with all your weapons.
Nara is feared and revered across the cosmos for her powers, and with good cause. While fighting so many little adversaries might become boring after a while, Chorus keeps things interesting by throwing in enormous spacecraft that must be disassembled piece by piece, bringing down their shields and then destroying them from inside, and it’s a very powerful experience.
Improve your ship’s performance.
Given the level of opposition, it’s only reasonable that you take Forsa to the store for improvements now and again, right? Several hangars provide improvements for the Hull (HP) and Shield, however upgrades may also be found throughout the game environment.
Chorus has a plethora of side activities, ranging from one-of-a-kind activities that provide you with further information about certain individuals as well as your own background to repetitive activities such as random fights or salvage tasks, all of which reward you with money or upgrades.
What is the cost of a wax job?
You don’t even need to go to a hangar to change your load-out; you may do it at any time throughout the game. You’re also encouraged to pay attention to the set to which particular things belong, since installing multiples of the same kind might give significant advantages.
Although the sidequests may lead to another space battle, the core action is so enjoyable that I didn’t mind the repeating gameplay cycle.
It’s unbelievably beautiful.
Chorus contains images that will take your breath away, much like the emptiness of space. Chorus is one of the best-looking games I’ve ever seen, and I’ve played it on the Xbox Series X. The ability to see far into the distance, the presence of a large set-piece graphic in the background, such as a ringed planet, and the thousands of particle effects all contribute to the package’s overall appeal.
They introduced a picture feature to make problems worse for someone like me. I’ve been taking just as many fantastic interplanetary photos as I’ve been shooting away cultists and space monsters. Black holes gently sucking in material in a spiral pattern are among the wonders to witness…
Black holes are a pain…
To vast space stations with many traffic lanes leading to warp gates and massive advertisements. If you utilize your Sense skills, you can even locate some cash in between the buildings. It’s always worthwhile to have a look around!
Is it necessary for me to come to a halt and ask for directions?
It’s also a delight for the ears.
Chorus not only looks fantastic, but the sound design shows that a lot of thought put into it as well. It features an AMAZING primary theme that I immediately added to my own Spotify playlist. Seriously, open the Youtube video in a new browser and leave it playing as you read this review; you won’t be sorry.
The voice acting is also excellent, but Nara might come off as distant at times. She comes off as cold and calculating, which is exactly what the game demands, and you can hear her warm up to others towards the end thanks to her voice acting. Forsa has the second-most vocal lines, but I appreciated his performance right away; he’s an AI on a spacecraft, yet he nearly comes off as the most human character in the game.
You’ll hear Nara and Forsa talk and complete each other’s sentences a lot in the game’s final arc, and it’s astonishing that you care about how they get along.
A few of small difficulties
After a rocky start and some difficulties figuring out how to drift, I began to fall in love with Chorus. However, there are a few small flaws that prevent you from completely enjoying the game.
I have remarked how the Sense ability might have been better described, and how important it is to the growth. Many portions will have you experiencing a memory and then following a trail via visible lines in space to the next one. When you follow them into a hollowed-out building and there isn’t a path coming back out, you have a problem.
Follow the line.
I’m not the greatest at orienting myself in an open environment and rely on the markings on the minimap to guide me where to go, so when you take away that crutch, I become confused and frustrated.
It seems that I’m not the only one who has this problem, since foes have been known to get lost in the small places, which might be problematic if your current aim is to eliminate all hostiles. They may even become caught in parts of the walls, forcing you to use explosive damage with adequate splash damage or restart the previous checkpoint.
Finally, I’m the sort of player that loves to finish all of the side quests before moving on to the next big goal, but Chorus will switch your current mission to the main one if you get too near.
How long does it take to beat and finish the game?
When it comes to missions, how long does it take to complete Chorus? If you can overlook all of the side activities including the incredible picture mode, you should be able to complete the core game in roughly 15-16 hours.
However, if you’re looking for the complete finish and 1000G, Chorus may easily take up to 24 hours. Especially when the skill-related accolades need a certain amount of kills with drift, boost, or a certain weapon.
It’s impossible to have a fiery explosion in space, but it sure looks cool…
Conclusions on Chorus
Pros Awe-inspiring visuals and a music to match The spacecraft is easy to pilot and has a slew of intriguing features. Cons: There is a lot of information to keep you occupied. At first, it’s easy to become lost. There are certain difficulties with opponent AI.
4 out of 5 stars
Chorus is an audiovisual feast that is a delight to see. It’s without a doubt the finest space combat I’ve ever seen, and I’m not generally a fan of the genre. Unlike many other flight-based games, the controls are near-perfect, and I’ve never felt like the game was battling against me.
While the primary plot failed to produce anything particularly unique, I did like the friendship created between Nara and Forsa. And, if you need another incentive to play this game other what I’ve already said, I can’t emphasize enough how breathtakingly lovely it is to look at.
Chorus is a game for Windows PC, Xbox One, Playstation One, Google Stadia, and Amazon Luna that costs roughly $39.99.
*Disclaimer: This review was conducted on an Xbox Series X. Koch Media Benelux supplied a review copy.
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